Here's where the concept of Tellability arises, which was born in the field of
conversational storytelling, that is, telling stories in oral conversations. For Farran
(2013), this term encompasses all types of narratives that are worth telling by the sender
and, therefore, heard by the receiver. An essential issue for any story, and especially for
storytelling with persuasive objectives, is the narrative interest. In other words, the
interest must remain intrinsic to the narrative so that there is an interconnection and
reciprocity between the story and the viewer. What must be clear is that not everything
that is narrated is newsworthy and, therefore, of interest to the public. Just like in films,
despite showing ordinary scenes from everyday life, what stands out are the impactful,
transcendent, magical, bizarre, different, unusual, or unexpected events. This captures
the audience’s attention and piques their interest. Likewise, stories must tell something
relevant to the audience that somehow connects with them.
Framing the concept of advertising storytelling in the current context, amid the rise of
the Internet, big data, algorithms, artificial intelligence, machine learning, etc., it is
important to reflect on the fact that advertising communication is increasingly
bidirectional. Therefore, brands must provide sufficiently interesting content and
engagement to encourage public response. Furthermore, in this way, the consumer
becomes an active participant in the brand's content, creating, participating, sharing, and
interacting with the message that brands provide, massively increasing their reach and
impact. This change in the traditional structure of communication between a brand and
consumer is beautifully represented by Opresnik (2017) in his article: "From Bowling to
Pinball." For the author, traditional communication worked like bowling, in which a single
message (the big ball) is launched into the market, trying to reach as many consumers
as possible (metaphorically knocking down as many pins) and whose message does not
return to the starting point. In the context of social networks, UCG (User Content
Generator), the era of sharing (Dias & Duarte, 2022), a new format has emerged with
greater relevance for brands: the pinball approach. This time, the messages (possibly
smaller, that is, with smaller budgets) are sent to a market that, upon receiving this
information, begins to comment, like, and share it among its members and, often, start
a "dialog" with the issuing brand that can, this time, return the message to the market,
starting or reinforcing this interactive communication loop. As the public has moved from
listening to stories to participating in them, storytelling presents itself as a valuable
resource that anyone can advertise.
This tool enhances the emotional connection with the story being told. The different
events transmitted translate them into a sensitive world that allows us to identify each
character or scene (Atarama-Rojas et al., 2018). The storytelling technique makes
viewers feel like they are in the shoes of the characters and interact in one way or another
with them, feeling their needs, concerns, and sensations. This is especially relevant when
considering tourist destinations.
Storytelling is also a critical element in building a destination’s identity and strengthening
its brand image in the tourism market. To do so, its approach should incorporate a certain
degree of dramatization, depending on the theme and purpose of the narrative, to
validate visitors’ engagement and interaction with the creative process (Mossberg et al.,
2010). For this practice to be successful, long-term cooperation with all tourism
stakeholders is necessary, and the narratives must be conveyed through experiences,